\section{Proposal}

In this section we will propose the three different approaches studied for this
multi-agent work. They will be presented incrementally in intrinsic complexity.
So that if we achieve one of them it will be possible to achieve another one.

\subsection{Easy}
The game our agents will be involved in, has these characteristics:
\begin{itemize}
	\item The artificial player (AP) will control only a robot builder during
		all the game
	\item The AP will not be able to communicate with other AP
	\item The AP will not have access to tech tree
\end{itemize}
In order to fulfill the requirements of this assignment to be a multi-agent
system, the architectures that conform that are:
\begin{itemize}
	\item One agent per task
\end{itemize}

\subsection{Medium}
For the medium proposal, the game our agents will be involved on, has these characteristics:
\begin{itemize}
	\item The artificial player (AP) will control only a robot builder during
		all the game
	\item The AP will be able to communicate with other AP
	\item The AP will not have access to tech tree
\end{itemize}
In order to fulfill the requirements of this assignment to be a multi-agent
system, the architectures that conform that are:
\begin{itemize}
	\item One agent per task
	\item One agent per player
\end{itemize}
\subsection{Hard}
For the hard proposal, the game our agents will be involved on, has these characteristics:
\begin{itemize}
	\item The artificial player (AP) will control a robot builder from the beginning.
	\item The AP will be able to communicate with other agents in its team
	\item The AP will have access to a limited tech tree that will enable it to
		build attacking units
\end{itemize}
In order to fulfill the requirements of this assignment to be a multi-agent
system, the architectures that conform that are:
\begin{itemize}
	\item One agent per task
	\item One agent per player
	\item One agent per unit
\end{itemize}

